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NICOLAS PANKOWIAK

Game Producer & Esports Enthusiast


Development Manager at Creative Assembly.
Feel free to contact me if you have any queries.

DEVELOPMENT MANAGER

Working on a new FPS IP for PC and consoles.

JUNIOR PRODUCER

Porting of the Lord of the Rings: Adventure Card Game PC title on the three major consoles: PS4, Xbox One and Nintendo Switch.

ASSOCIATE PRODUCER INTERN

Paranoia: Happiness is Mandatory, an action-rpg developed by Black Shamrock and Cyanide and published by Big Ben Interactive released on PC, PS4 and Xbox One.

ASSOCIATE LINE PRODUCER INTERN

Vampyr, an action-rpg developed by Dontnod Entertainment and published by Focus Home Interactive released on PC, PS4 and Xbox One.

Previous Next

Game producer and esports enthusiast


Graduated from Supinfogame Rubika (Valenciennes, France) with a master's degree in Game Design & Management, I love designing video games. Apart from creating game systems or mechanics, and because I love working in a team, what really drives me is to get people motivated and lead them towards their objectives.

Working as a producer in the fast-growing and diversified environment that is Black Shamrock taught me a wide range of management and leadership skills. Having worked on internal developments and outsourced co-developments, I have learned numerous methodologies and tools to better manage teams and projects.


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EXPERIENCE


08/16 game / level designer intern
09/16 esports org co-founder
07/17 associate line producer intern
07/18 assistant producer intern
12/18 junior producer
04/20 associate dev manager
08/21 development manager
future working with you?

Digixart Entertainment (Montpellier, France)
Aug 2016 - Sep 2016

6-week internship as a game/level designer on Lost in Harmony: Mirai's Escape, a rhythm game developed on Android and IOS [details]

Rubikarena (Valenciennes, France)
Sep 2016 - Jun 2017

Founder & President of a non-profit esports organization [details]

Focus Home Interactive (Paris, France)
Jul 2017 - Sep 2017

10-week internship as an associate line producer on Vampyr, an a-rpg developed on PC, PS4 and Xbox One [details]

Black Shamrock (Dublin, Ireland)
July 2018 - November 2018

5-month graduation internship as an assistant producer on Paranoia, a c-rpg developed on PC, PS4 and Xbox One [details]

Black Shamrock (Dublin, Ireland)
December 2018 - January 2020

Junior producer on internal developments and outsourced co-developments for PC and consoles (current and next gen) [details]

Creative Assembly (Horsham, United Kingdom)
April 2020 - August 2021

Associate Development Manager working as part of the Console Team on a brand new Tactical Shooter IP

Creative Assembly (Horsham, United Kingdom)
August 2021 - Now

Development Manager working as part of the Console Team on a brand new Tactical Shooter IP

Your Company (willing to relocate)
Present - Future

I am always open to new career opportunities or a simple discussion, feel free to contact me for any queries

SKILLS


Project Management


Organized and methodical, I can anticipate the needs and provide goals for my teams by making projects plan. Using Scrum, I learned to better anticipate and manage identified risks, which led to higher quality delivries on time.

Team Management


Good communicator, I make sure to convey a strong and shared vision to the whole team. I also take the time to identify my teammates’ weaknesses and strenghts to motivate them and help them achieve their best work.

Game Design


Throughout multiple game projects, I learned to analyse players behaviours. It helped me drive my design intentions towards better player-centric game systems that provide a rich and challenging experience.

Programming


With some technical background in Unity and Unreal Engine 4, I am not only able to use those two game engines, but also, I am able to quickly prototype game systems with Unity C# or Unreal Visual Scripting (Blueprints).

TOOLS


Over the course of my career, I've used:  

And I've also made:
Feature Design to Hansoft Converter

A Google Spreadsheet add-on I have developed with Google App Scripts API to facilitate the transition between design and production by converting signed off design documents to Hansoft XML that will automatically create product backlog items once imported in the project management software.

WORK ACHIEVED



Games


Take a close look at some video games I have worked on, from professional projects to small game jam video games.

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Esports


I have worked on many esports-related projects, such as organizing esports tournaments or writing a research paper.

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Blog


Sometimes I write small articles about things I want to tell. It can be about a game I have developed, a game I have played, anything...

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CONTACT ME



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