Through my different experiences in internal developments and outsourced co-developments, I have worked with teams of various sizes and compsotions, but I have always striven to get the best out of them by providing with a strong vision, clear goals, and a productive creative space.
Graduated from Supinfogame Rubika (France) with a Master's degree in Game Design & Management, I love designing video games. Apart from creating game systems and mechanics, because I love working in a team, what drives me is to get people motivated and lead them towards their objectives.
Digixart Entertainment (Montpellier, France)
Aug 2016 - Sep 2016
6-week internship as a game/level designer on Lost in Harmony: Mirai's Escape, a rhythm game developed on Android and IOS [details]
Rubikarena (Valenciennes, France)
Sep 2016 - Jun 2017
Founder & President of a non-profit esports organization [details]
Focus Home Interactive (Paris, France)
Jul 2017 - Sep 2017
10-week internship as an associate line producer on Vampyr, an a-rpg developed on PC, PS4 and Xbox One [details]
Black Shamrock (Dublin, Ireland)
July 2018 - November 2018
5-month graduation internship as an assistant producer on Paranoia, a c-rpg developed on PC, PS4 and Xbox One [details]
Black Shamrock (Dublin, Ireland)
December 2018 - January 2020
Junior producer on internal developments and outsourced co-developments for PC and consoles (current and next gen) [details]
Creative Assembly (Horsham, United Kingdom)
April 2020 - August 2021
Associate Development Manager working as part of the Console Team on Hyenas, a hero shooter developed on PC & consoles
Creative Assembly (Horsham, United Kingdom)
August 2021 - Now
Development Manager working as part of the Console Team on Hyenas, a hero shooter developed on PC & consoles
Crytek (Guildford, United Kingdom)
January 2024 - Now
Senior Producer on Hunt: Showdown, an exctration shooter released on PC & consoles
Your Company (willing to relocate)
Present - Future
I am always open to new career opportunities or a simple discussion, feel free to contact me for any queries
Methodical, I bring structure in my approach and I can organize in an understandable manner. I always strive to finish the work by being proactive in solving impediments. Using various methodologies (Scrum, Kanban, Waterfall), I can be flexible in how I approach things.
Good communicator, I take time to connect and share with my teams. Actively listening, I always wish to truly understand, thoroughly evaluate and constantly learn. I coordinate teams by providing them with clear goals and fostering cross-discipline collaboration.
Focused on the future, I always envision where we are going and drive my teams towards it. Always looking for innovation, I analyse players behaviours and feedback. It helps me drive my design intentions towards better player-centric game systems that provide a rich and challenging experience.
With some technical background in Unity and Unreal Engine 4, I am not only able to use those two game engines, but also, I am able to quickly prototype game systems with Unity C# or Unreal Visual Scripting (Blueprints).
A Google Spreadsheet add-on I have developed with Google App Scripts API to facilitate the transition between design and production by converting signed off design documents to Hansoft XML that will automatically create product backlog items once imported in the project management software.
Take a close look at some video games I have worked on, from professional projects to small game jam video games.
Learn moreI have worked on many esports-related projects, such as organizing esports tournaments or writing a research paper.
Learn moreSometimes I write small articles about things I want to tell. It can be about a game I have developed, a game I have played, anything...
Learn more